Project C
The goal is to find the goblin village or defeat all the goblins or reach level 12l
Q - changing an archer to a knight and vice versa
2 - toggle stats panel
J - shooting (only archer)
K - fighting (only knight)
+ standart WASD, arrow for movement
Download
Download
trailer.mp4 367 MB
Development log
- Final32 days ago
- Journal Entry 1237 days ago
- Journal Entry 1144 days ago
- Journal Entry 1051 days ago
Comments
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+ Great-looking graphics/textures
- Enemies don't repeat damage (if you keep touching them, you don't get damaged)
- Enemies hide behind path texture
- obviously at an early point in development so I'm not going to be too harsh
- I'm guessing attacking is not implemented? or I have not figured out how
- the goblins are doing all sorts of weird stuff
15/05/2025 13:32:55
* figurky pěkné, krajina pěkná
* není jasné, co může hrdina dělat, kromě chození (třeba útočit nebo se bránit)
* nepřátelé mu ubližují, ale zdá se, že to nijak nevadí
* není jasný cíl
* není žádný konec?
15/05/2025 13:38:00
13:13 begin
13:13 strange z-ordering - the character and enemies seem to be under the pathways. also some tileset shenanigans are going on, the pathsways don't seem to tile correctly. the character has a sword, but I haven't been able to figure out how to attack the enemies. But the movement feels very nice!
13:15 some animation would be nice to show that the character has been hit. The change in the HP counter at the top is hardly noticable when you're focusing on the game.
13:16 I somehow managed to sneak around and in some cases outrun the enemies to get to the word "END" spelled out with path tiles, so I assume I finished the game?
13:17 end
Pěkné sprity a animace.
Nevím, jak se útočí a bez toho se nedá dostat dál.
Nepřátelé mají moc velký hitbox, a tak nejdou ani obejít.
* playtime: 3 mins
* looks great
* not real gameplay here, don't know how to attack, don't know where to get
* getting hurt by goblins is kinda buggy
025-05-15 12:40:19 Start
2025-05-15 12:40:48
Tilemaps are not sorted correctly, stuff goes under the path all the time.
Mountains don't fit together all that well.
2025-05-15 12:42:03 Player collider feels too tall
2025-05-15 12:43:07 Should I be able to attack? If so, I haven't managed to figure out how.
Diagonal movement is faster than horizontal and vertical
Overall, I don't see much of a game here yet, but it could turn into something.